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Zero hour c&c
Zero hour c&c








zero hour c&c

Superweapons continue to impress and the new heat wave effect for the US microwave tanks is a pretty good one, even if it can make things a bit confusing on the battlefield occasionally when you have a few of them in your army.

zero hour c&c

Regardless of this, Zero Hour is a damn fun game that adds a lot of gameplay and hours even if there aren't really 30 totally unique new units in the game.įrom a graphics and sound stand point, Zero Hour remains true to Generals with slick visuals in terms of texture, lighting, and effects. It's like saying the blue zombie and the red zombie in Diablo II were really different creatures. Yes, technically they're a bit different, but the ad campaign has been a bit misleading on that account.

zero hour c&c

There are new units on each side and some modified versions of other units that can be used when playing as one of the specialized Generals such as the Emperor Tank, that's basically a more powerful version of the Overlord. The expansion, Command & Conquer: Generals Zero Hour is a big one adding more units, more scenarios, and more fun that fans of the parent title will have a hard time not enjoying.įirst off, you've been seeing this whole 30 new units campaign going on, and really, that's some marketing BS. Generals was a breath of fresh air that the series needed with exciting gameplay, big weapons, plenty of strategy, and a lot of well designed missions.

zero hour c&c

While the weapons are still wacky in some cases, the situations almost have a present-day feel considering the war on terror that insists on happening. They were replaced by in-game cutscenes and a "real world" setting pitting the US and China up against a common terrorist foe called the GLA. Gone were the crazy mad scientist stories with cheesy actors and live action cutscenes. Game Description Command & Conquer series moved along in a new direction with the release of Generals.










Zero hour c&c